Tag: Pokémon

  • The Wrath of Nintendo

    The Wrath of Nintendo

    Nintendo since the 80s has been a household name. From arcade machines, to home entertainment systems, to portable games consoles. They even had mass success with a gaming machine that had an exercise component to it would you have believed it? Nintendo’s success has been meteoric, but could not be achieved without their loveable characters. From their main front man, a plumber called Mario, to the hero Link from the Legend of Zelda, or the cute and cuddly Pikachu.  

    Toyo Keizai, a Tokyo-based book/magazine publisher that specialises in business, politics and economics, wrote on the 5th of February, 2024 of the top richest companies ranked in Japan with Nintendo leading at 1,718.6 billion yen just ahead of Shin-Etsu Chemical Industry’s 1,570.8 billion yen.  And as of writing, Nintendo sits at number 21 in all of Japan with Nintendo being the 343rd most valuable company in the world according to their data at companiesmarketcap.com. In case you were wondering as a side tidbit, Japan currently sees Toyota at the top with a market cap of 274.18 billion. Top of the world, sees NVIDIA, with a market cap of 4.260 trillion.  

    Nintendo’s marketing of their designs has helped them sell 883.77 million units of hardware sales, and 6095.74 million units of software sales which add up to about 6.98 billion units sold! As sourced from Nintendo’s Dedicated Video Game Sales Units as of December 31, 2025.

    Nintendo Full Sales Tap or click to expand

    And that’s just for their video game-based sales – including the Success of  Pokémon – amongst other forms of commercialism in their revenue portfolio like merchandise, films like the wildly successful Super Mario Bros movie released on the 5th of April 2023 and grossed over $1.36 billion worldwide, and they even have theme parks.

    Though as we’re soon to address, Nintendo embarks upon an alternative form of wealth advancement as they have historically garnered themselves a different reputation aside from being creators of entertainment, or at least, virtual entertainment. One that is more, protectively litigious in nature but still quite the spectacle nonetheless as we will examine some of their recent legal escapades, and see how far they’ll go to protect their intellectual property.   

    Nintendo have a spree of courtroom victories and we’re starting off with somewhat of a copy-and-paste easy win that features not only characters from the original series, but also features inspirations from Western entertainment.

    A lawsuit, filed in December 2021 against several Chinese companies accused of intellectual property theft and copyright infringement for the mobile game Pocket Monster Reissue which had won them the sum of $15 million. This is against the game’s approximately $42 million in its opening year as reported by the South China Morning Post. Against the game’s productions costs, it could be companies may be willing to ‘take the red card’ for the sake of millions of pounds in profits.

    This kind of ‘sue-baiting’ can be seen in an up-and-coming title: ‘Pickmon’ as we enter a land of lost civilisations, and the wondrous creatures of Pickmon. The latest contender in the creature capture genre bearing some striking similarities. With Link Lookalike of Zelda – Breath of the Wild and carrying similarities not just of Pokémon, and also Palworld of which we’ll review later. But it isn’t balls the monsters are caught in, it’s cards. ‘Specialised cards’ to be exact, used to tame various Pickmon and ‘turn them into your most trusted allies!’ Along with building industrial empires, and farming. From their X post they describe themselves as ‘#PickMon is a completely new multiplayer, open-world survival crafting monster-collecting game!’ Though as of yet, there really isn’t much released about the game. From their YouTube channel currently at 291 subscribers after the launch of their trailer though a large portion of their views are from a trailer uploaded to IGN at 85K in 12 days. As of the 6th of March 2026, they liked and replied to some comments. One commenter noted “Incredible, there isn’t a single creative idea in this. It feels like chat GPT spat it out wholesale.” To which they replied, “Actually, no. We spent 10 years developing this game ourselves.” Other commenters noted they ‘respect the audacity’ and another wrote that this project was a ‘summoning ritual of Nintendo lawyers’. Their planned release date on Steam along with future releases planned for PlayStation and Nintendo Switch are still to be announced. Pickmon on Steam.

    As for conflicts past, Nintendo’s legal conquest expands into the realm of ROMs (read-only memory) that copy their game, in the form of a DMCA (Digital Millennium Copyright Act) takedown. It’s a formal notice sent by a copyright owner or their representative to an online service provider requesting the removal of content due to infringement.  And one such recipient is the ROM site ‘ROM Universe’.

    In Nintendo of America Inc. v. Matthew Storman (2:19-cv-07818)  “Defendant Matthew Storman and persons of unknown identity (“Defendants”) own and operate the website www.romuniverse.com (the “Website”) built largely on brazen and mass scale infringement of Nintendo’s intellectual property rights.” According to the Website, as of the date of filing this Complaint, hundreds of thousands of copies of Nintendo games have been illegally downloaded through the Website including nearly 300,000 downloads of copies of pirated Nintendo Switch games and more than 500,000 copies of pirated Nintendo 3DS games.” The courts concluded, DATED: May 26, 2021. “IV. CONCLUSION Accordingly, the Court: (1) GRANTS Plaintiff’s Motion for Summary Judgment as to Plaintiff’s copyright infringement, unfair competition and Lanham Act claims, and awards Plaintiff $1,715,000 in statutory damages under the Copyright Act and $400,000 in statutory damages under the Lanham Act for a total of $2,115,000 in statutory damages; ” 

    But Nintendo’s rampage doesn’t stop there. Modding sites have also been dealt some additional burn damage. According to both Nintendo Life and Nintendo Reporters, Nintendo have issued multiple DMCA takedowns targeting mods hosted on GameBanana. A site member by the name of Waikuterua reported  over 60 DMCA takedowns, with 40 directed at their own mods. 

    Why stop at the distributors? Why not go for the very engine, the very platform that enables these dastardly thieves? Well Nintendo did just that.

    According to the official court document, Yuzu agreed to pay Nintendo $2.4 million as the court document writes:  “Plaintiff Nintendo of America Inc. (“Plaintiff” or “Nintendo”) and Tropic Haze LLC (“Defendant” or “Tropic Haze”), by and through their undersigned counsel, hereby consent to judgment in favor of Nintendo, and jointly move the Court to enter monetary relief in the sum of US$2,400,000.00 in favor of Nintendo and against Defendant.” 

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    For context, according to Statista with a survey time of May 2023 to June 2025: “Released on May 12, 2023, The Legend of Zelda: Tears of the Kingdom is the highly anticipated follow-up to the 2017 critical hit The Legend of Zelda: Breath of the Wild. An exclusive release for Nintendo’s Switch console, the action-adventure game sold 10 million units worldwide in its first 3 days, 2.24 million of which were sold in the game’s domestic market Japan. Total lifetime sales of Zelda: TotK stood at 21.93 million as of June 2025.” How much do those games sell for? In the UK, around £60? What is it they say? Too much money isn’t enough money? I wonder how much of their programmers at Nintendo that actually made the game that sold so much saw of those profits that were stolen damaging poor Nintendo from the big bad emulator company? Well that company is no more, as announced on their Discord ‘Yuzu and Yuzu’s support of Citra are being discontinued, effectively immediately’.  

    The shockwaves – as if radiation – of Nintendo’s slamming iron fist have sent shuddering fear through those that would dare dread on Mushroom Kingdom territory. So much so that sometimes projects are put on hold or entirely scrapped because of this. This was true for not a ROM platform, but a stand-alone game itself, that does feature some familiar Pokémon but mostly has its own designs, or fakemon, as they’re called.

     Pokémon Uranium by JV and InvoluntaryTwitch that took 9 years to create, set in the new Tandor region launched on Windows PC on August 6th 2016 showcasing 150 new Pokémon, which were original Pokémon mutated due to radiation exposure. However, after a very successful launch and a large amount of downloads, shortly after release on August 15th 2016, in a statement on their website, they thanked the fans, and then had declared their game will no longer be accessible from their website due to you-know-who serving the you-know-what.  

    However, it was later revived by the community between September 21, 2016 and October 29, 2018, and had its most recent update, about 2021.

    Palworld: Success & Lawsuit

    Palworld was released in early access on Jan 19 2024, and, even up until early 2026, isn’t officially fully released and in its first week sold millions. As of Jan 21 2024, @Palworld_EN wrote that on Steam alone they had exceeded 1 million breaking records that left the developers stumped.

    Then shortly over a year later noting – the date at Feb 18 2025 – wrote again that they at that point had 32 million players.

    This has caught the attention of Nintendo and on September 18, 2024, Nintendo filed a lawsuit against Palworld.

    News Release : Sep. 19, 2024 “Filing Lawsuit for Infringement of Patent Rights against Pocketpair, Inc.”

    The claim is that Palworld is an infringement against patents Nintendo Co., Ltd and The Pokémon Company have. The 3 patents in question are Patent 7528390, Patent 7493117, Patent 7545191 that were made after Palworld’s release, but are derived from earlier patents.

    Report on Patent Infringement Lawsuit | 株式会社ポケットペア

    These go into mechanics about the capture element of the game in how the monster transfers ownership and success rate indicators, smoothly switching between ridable objects, and success-rate and aiming mechanics. One of these patents, JP7528390, was amended adding more wording but without the core concept during the actual litigation. This patent in particular relates to the concept of the riding of objects.  But parts of this overall lawsuit (2024-031879) have been rejected by the Japanese Patent Office ultimately due to lacking originality and even cited Pokémon GO.

    As a result of the lawsuit, Palworld have had to make changes to parts of their game as noted in a statement saying: “On November 30th, 2024, we released Patch v0.3.11 for Palworld. This patch removed the ability to summon Pals by throwing Pal Spheres and instead changed it to a static summon next to the player. Several other game mechanics were also changed with this patch. As many have speculated, these changes were indeed a result of the ongoing litigation. Everyone here at Pocketpair was disappointed that this adjustment had to be made, and we fully understand that many players feel the same frustration. Unfortunately, as the alternative would have led to an even greater deterioration of the gameplay experience for players, it was determined that this change was necessary.” And also have to ride a glider rather than on the monster’s back like in everything else involving resemblance of manipulating unintelligent creatures. The legal battle is ongoing as of January 2026 and has halted Palworld’s development according to a statement Palworld 1.0, Pocketpair and The Future – YouTube

    What makes the Palworld lawsuit matter to all gamers and also to outside of the gaming industry is what it’s becoming. Corporate greed should of course, be anticipated in capitalism and especially a late stage such as the one we find ourselves in that then makes an argument for the morality of virtual theft. The naivety of movements like ‘Stop Killing Games‘ are noble in gesture and commendable in their momentum but ultimately derived of false consciousness. The  Pokémon Company, and Nintendo Co., Ltd share ownership of patents covering various mechanics in  Pokémon.  They like all good capitalists are trying to pre-emptively brook all opposition with government reinforcement, and not just images of characters. But in this case actual game mechanics. Staking their claim to the ownership of the creature collector genre in general. To say, actually I own the philosophy of that function and however it enacts in this manner. That action and outcome, is mine, if performed by others and I am deserving of the value it creates and the knock-on consequences to how ideas are sold.

    In the granted US patent 12,409,387 on the 9th of September, 2025 and an abstract that reads: In an example of a game program, a ground boarding target object or an air boarding target object is selected by a selection operation, and a player character is caused to board the selected boarding target object. If the player character aboard the air boarding target object moves toward the ground, the player character is automatically changed to the state where the player character is aboard the ground boarding target object, and brought into the state where the player character can move on the ground. ( Patent No.: US 12,409,387 B2 : USPTO : Free Download, Borrow, and Streaming : Internet Archive )

    It should be apparent to everyone how desirable it is for owners of intellectual property to be able to expand the reach of their grab and this case is then influential to subsequent lawsuits and will be a tell in how developed we – or particularly the U.S., which has enabled the first step – as to how this outcome unfolds. 

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    Nintendo made a change to their Account User Agreement that states “Without limitation, you agree that you may not (a) publish, copy, modify, reverse engineer, lease, rent, decompile, disassemble, distribute, offer for sale, or create derivative works of any portion of the Nintendo Account Services;” and then later says: ” in each case, without Nintendo’s written consent or express authorization, or unless otherwise expressly permitted by applicable law. You acknowledge that if you fail to comply with the foregoing restrictions Nintendo may render the Nintendo Account Services and/or the applicable Nintendo device permanently unusable in whole or in part.” So you aren’t actually buying private property.  

    Nintendo’s Sword of Private Property Justice notably swung in the case of the appropriately named, Gary Bowser, a member of Team Xecuter, a hacker group that makes mod chips and jailbreaking software for game consoles. Gary was indicted in 2020.  

    On October 2, 2020, a press release from the United States Attorney’s Office titled ‘Two members of notorious videogame piracy group “Team Xecuter” in custody’. “MAX LOUARN, 48, a French national of Avignon, France, YUANNING CHEN, 35, a Chinese national of Shenzhen, China, and GARY BOWSER, 51, a Canadian national of Santo Domingo, Dominican Republic, were charged in a federal indictment unsealed today.” 

    According to court documentation filed 02/03/22:  “Not only did the group distribute these “circumvention devices,” it also pirated and distributed video games created for those consoles. ” “Gary Bowser was the public face of Team Xecuter.  In that capacity, he marketed the group’s products, posted news releases about new and updated products, worked with retailers who distributed the group’s products, and fielded inquiries from customers. ” “For the reasons set forth below, the United States respectfully recommends that the Court impose a sentence of 60 months, three years of supervised release, and apportioned restitution in the amount of $4.5 million.” 


    But it doesn’t stop there. According to Case 2:21-cv-00519-RSL Document 23 Filed 12/06/21 stating that Gary the defendant consents to judgement in favour of Nintendo to enter monetary relief in the sum of US$10,000,000.  

    As of February 10, 2022, a press release from the United States Attorney’s office states “Seattle – The public face of a notorious video game piracy group was sentenced today to 40 months in prison for two federal felonies, announced U.S. Attorney Nick Brown. ” And quoted a sentencing memo: “When video games are illegally copied and when circumvention devices become readily available, the video game industry—and the broader economy—experience a negative ripple effect…. This leads, at a minimum, to fewer incentives to create, and a less vibrant game scene.” Hmm… Debatable.  

    What are you in for? Murder. What about you? Rape. And you Gary, what you in for? I made copies of Mario Kart. You disgust me Gary. But according to the Guardian, Gary’s involvement was only that of a middleman: “I started becoming a middleman in between the people doing the development work, and the people actually owning the mod chips, playing the games,” he says. “I would get feedback from the testers, and then I would send it to the developers … I can handle people, and that’s why I ended up getting more involved.” 

    After his prison release on March 28, 2023, Gary was put into quarantine before being released and has been making his payments to Nintendo – 25 to 30 per cent of his gross monthly income – that he’s likely to do for the rest of his life.

    You can learn more about Gary’s history here or can see him after his release, interviewed on the BeyondTrust podcast.


    In a world where privacy is rapidly decreasing, the consumer’s desire for distracting entertainment has created a machine that, despite the copious amount of wealth siphoned, will swing their sword not just against those they deem pirates that distribute their recipe without their tax, but also the scallywags that don’t pay up.

    Whilst it makes for great memes and headlines watching Nintendo maraud the digital landscape for any form of resemblance, the beneficiaries of consumer power, that’s you and me by the way, might do best to be cautious of this monster we’ve generationally created. Especially if they are willing to throw a man in a locked cage, for ‘stealing’ something that doesn’t physically exist. I don’t think it would be wise to simply dismiss that as do the crime, do the time.

    If given the opportunity, in our society as governments and capitalists alike continue to encroach on citizen online privacy, based on their actions, would Nintendo hesitate to sue all those that play knockoffs of their games as they move to copyright aspects inside a game? You think they would draw a line and say no to all forms of retelling and emulation alike must pay financial homage to Nintendo? ‘No, they’re a noble company that helped make my childhood with their colourful characters or something’ you may decry. If their unprecedented global success doesn’t muzzle their policing, I very much doubt any kind of consumer that doesn’t exclusively hand-feed from the reach of their property means anything whatsoever, should they have their way.

    There is a whole Wikipedia page dedicated to Nintendo’s conquests dating back to NES’s release.

  • The Success of Pokémon

    The Success of Pokémon

    Here we look at the global phenomenon known as Pokémon. From the games to the TV series, from religious and scientific impact, to crime and how it has influenced people, we attempt to understand what a massive success it’s been during its explosive release to the present and the time in-between.

    Popularity and Cultural Impact

    Pokémon – created by bug collector Satoshi Tajiri – has a cultural impact that practically is unparalleled. To say they took the world by storm would still be an understatement, nor is it overreaction to compare South Park’s satirical ‘Chinpokomon’ to an attempt at mind control as older generations were baffled by just how crazy kids went over cute fighting monsters with powers.

    It was everywhere. The sides of buses and at bus stops. Toys, TV adverts, pencil cases, t-shirts, crisp packets. Happy meals and fast food toys that presented choking hazards. Magazine covers, you name it, you couldn’t escape it. ‘Pokémania’ as it was identified at the time, swept the nation to the point in one experiment, children were better at identifying Pokémon than wildlife.

    Scientists found in an experiment involving 109 primary school kids, aged between 4-11, that by the age of 8 they could name 78% of the first 150 Pokémon and the same age group could only identify half of the animals and plants in pictures shown to them, of things like a deer or a beetle. In another article for Science.org from 29/03/2002, asked if ‘Ecomon’ was the way to help establish children’s links to nature, as they noted conservationists are doing less than the creators of Pokémon at inspiring interest in their subject, in an article also about identifying wildlife and Pokémon .

    Kids’ interest in Pokémon was so popular, it’s said that it inspired the first computer virus aimed at children known as the ‘Pikachu Virus’ that lured in victims by saying: “Great Friend! Pikachu from Pokémon Theme have some friendly words to say. Visit Pikachu at http://www.pikachu.com. See you.”

    Some pastors tried to declare Pokémon was devil worshipping, claiming things like Poliwhirl’s spiral represents male fertility and hypnosis, and Mewtwo’s 3 fingers mean ‘hail Satan’.

    It wasn’t just Christian groups that were cautious of Pokémon. Islamic groups criticised and banned Pokémon on the basis of it being ‘suspiciously Jewish’. Authorities in Saudi Arabia stated in spring 2001, that they would confiscate and destroy evidence of the Pokémon franchise. And would be removed from shops, and banned it as it encouraged gambling as well as carrying symbols not of the Muslim faith.

    It was also stated that characters appear based on Charles Darwin’s theory of evolution. And that Sheikh Abdul Aziz when talking about the cards, stated that most of the cards “figure six-pointed stars, a symbol of international Zionism and the state of Israel

    However after seeing what it’s actually about, the Vatican gave its blessing of the video game series, stating it was full of inventive imagination. They said it didn’t have any harmful moral side effects and that it was based on ties of intense friendship.

    Said Sat2000, a satellite TV station ran by the Vatican. (Pokémon movie earns Papal blessing | New York Post).

    And from religious interaction to scientific involvement. Pokémon has a small impact on the naming or nicknaming of some species. A species of orb-weaver spider – Platythomisus octomaculatus – nicknamed the Pikachu Spider, and its venom is considered medically insignificant posing no serious health risks. There are also beetles, named after Pokémon in Australia, named Binburrum articuno, Binburrum zapdos, Binburrum moltres. Also a bee species was found in the Andes of Chile and named after Charizard. And not just sentient beings are being named. But even proteins and genomes. In science, such things exist as the ‘Pokémon Gene’, and a protein named after Pikachu. “The proto-oncogene Pokémon is typically over expressed in cancers, and the protein Pikachurin is associated with ribbon synapses in the retina.

    Platythomisus octomaculatus

    Pokémon 30

    A large milestone was reached on the 27th of February 2026 for Pokémon that lead to an array of large announcements. Running up to this, re-releasing Pokémon FireRed Version and Pokémon LeafGreen Version on the Switch 2 and having Pokémon featured as Super Bowl LX commercial as it began celebrating Pokémon 30 – 30 years of Pokémon. The event saw a teaser for the next big release titles of their main series and generation 10: Pokémon Winds and Pokémon Waves. They also announced Pokémon Champions , additions to their trading card game, extra content for Pokémon Legends: Z-A, a new spin off game called Pokémon Pokopia which we cover later, along with other releases from both Nintendo, and other franchises, like Pokémon Lego sets.

    The new Winds & Waves series looks tropical and promising, as it seems to improve on graphics based on this graphics difference observed by a fan.

    And fans enjoy comparing the new starters, and also praise the artwork of artists that make predictions on what these starters will evolve into. These are predictions by hottersoda

    TCG

    Pokemon TCG Holo Card Carousel

    (Holographic effect inspired by the CSS card techniques of Simon Goellner (@simeydotme). Original concept adapted and recoloured with custom assets.)

    The original cards and the overall trading card game are a very big deal as well. Fans love seeing the old art works on the cards and getting an injection of nostalgia or seeing the latest and the odds and reactions of what cards are drawn from packs.

    Pokémon trading cards have created a whole entertainment sector that involves not just showing how the game is played, but also pack opening challenges and even charity events. In a 24 hour live stream, Streamers from across Europe unwrapped over 20,000 cards to break The Guinness World Record for the longest unboxing livestream. They had then donated their cards in protectors to children's charities across Europe.

    Shortly after Pokémon cards were introduced to children, it did not take long for school boards across the country in the United Kingdom and other countries to unify and ban them. Despite some outlets describing Pokémon as having 'effortless learning' such as the Los Angeles Times as it said children learn negotiation skills.

    About this time of schools banning Pokémon cards, Pokémon related crimes were becoming more common. In Swindon, Wiltshire, two boys held another boy at knifepoint on a railway footbridge, and stole his cards estimated to be worth £200. Other times children were smashing through shop windows trying to get the Pokémon cards. Though today shop lifting and ransacking of Pokémon cards is still an issue collectors and vendors face and fear. Trove in Bournemouth, posted on social media late at night on March 4th, 2026, thieves had broken in and stolen £30,000 worth of trading cards amongst other stock.

    The banning of Pokémon cards, not just because of school fights, and not just because of the 'kiddy lotto' collecting the cards as whatever cards inside the packs are not certain, but also as financial relief for the parents that are under pressure to feed their children's habit. In one instance during a radio phone-in, even had an 8 year old boy trying to swap his 10 month old sister for a holographic Vaporeon card.

    The Pokémon trading card game has evolved from being a game to an investment. With certain Subreddits dedicated like r/PokeInvesting that as of writing sees 465K weekly visitors, and 14K weekly contributions, dedicated to making money from the cards. The card industry frequents popular online discussion in the form of rejecting scalpers. Scalping is a controversial free market sales strategy of artificial scarcity by buying the market from the seller and then selling at a higher price - sometimes by 200% - for the hobby which then becomes pricing kids out. Sometimes these scalpers will even fight each other on the shop floor. This behavior had caught the attention of other popular content creators like that of the dark humour cartoonist, Meat Canyon. And so much so that some are choosing to invest in Pokémon cards over stocks. Articles popping up related to investing in Pokémon cards, like 'Why I Chose Pokémon Cards Over Stocks As My Next Investment - Business Insider'. And 'A Pokémon card sold for £12m last month - is it now time to classify the hobby as a serious investment?'

    And it could be then that Pokémon cards have become what 'NFT's' couldn't be. A kind of currency, based on a picture?

    Primeape Shine Effect
    Primeape Non See-Through Primeape Angry Eyes

    Another huge trading card based world record was broken in terms of card value recently. Logan Paul's Pikachu Illustrator card, a PSA graded mint condition 10, one of only 39 copies, designed by Atsuko Nishida, the original designer of Pikachu. Along with this card was a $75,000 diamond necklace worn during Logan Paul's WWE debut at WrestleMania 38 in 2022. The card was awarded to winners of a 1998 illustration contest held by CoroCoro Comic in Japan - originally made in the late 1990's that set a world record at the time of Paul's purchase, for $5.275 million in July 2021, sold at Goldin Auctions during a 42 day auction to venture capitalist AJ Scaramucci son of financier and former White House communications director Anthony Scaramucci for $16,492,000 (that includes 'buyer's premium') as the auction closed on Monday 16th February. Logan had described his profits as 'absolutely insane'.

    The card reads:

    
    Title:
    ポケモンイラストレーター
    “Pokémon Illustrator”
    
    Main text:
    ポケモンカードゲームイラストコンテストにおいて、あなたのイラストは、優秀であることが認められました。
    そこで、あなたをポケモンカード公式認定イラストレーターと認め、その栄誉をたたえます。
    
    Translation:
    “In the Pokémon Card Game Illustration Contest, your artwork has been recognized as outstanding.
    Therefore, we officially recognize you as a certified Pokémon Card illustrator and honor your achievement.”
    
    Illustration credit:
    Illus. Atsuko Nishida

    (Translated by GPT 5.2)

    Illustrator Pikachu

    Promo CoroCoro Comic · 1998

    Illustrator Pikachu

    Hover for holographic effect

    (Holographic effect inspired by the CSS card techniques of Simon Goellner (@simeydotme). Original concept adapted and recoloured with custom assets.)

    Films and Animated TV Series

    The first Pokémon film: Mewtwo Strikes Back, featured the powerful genetically engineered Mewtwo that questions its existence to then invite strong trainers to a private island, with the intention of cloning their Pokémon and then having the clones fight against the original forms to see who is stronger to answer his questions. Its conclusion is: "I see now that the circumstances of one's birth are irrelevant. It is what you do with the gift of life that determines who you are." A strong message about appreciating life and rejecting biological determinism.

    Pokémon: The First Movie broke box office records in the US earning more than $52 million in its first five days, as the most successful opening for a cartoon. And at the time, became the biggest Wednesday opening for an animated film in history that includes beating The Lion King. As the film was coming into cinemas, the switchboard at Warner Brothers had been overloaded with 70,000 calls a minute, of people trying to book cinema tickets. As for its live action movie:The film Detective Pikachu had a world wide gross of $433,305,346, from their budget $150,000,000. The film went onto become the highest-grossing video game movie of all time, at the time July 2019. A record it had kept, until February of 2025, when that title was claimed by Sonic 3.

    As of 25 April 2025, the Pokémon: The Series, held The Guinness World Record for The longest-running anime series based on a videogame. It first aired in Japan on 1 April 1997. Though the show had its fair share of controversies.

    Nationwide seizure effects on the air date of December 16, 1997 in episode 38 of Season 1 named Dennō Senshi Porygon and creating the suspicious result named 'Pokémon Contagion'.

    An outbreak involving more than 12,000 Japanese children who had various signs and symptoms of illness after watching the famous Porygon episode that was not dubbed or aired in the west. "In all, millions watched the program. In one city, Toyohashi, more than 70% of the 24,000 elementary school students and 35% of the 13,000 junior high school students watched the program, for a total of more than 21,000 viewers in Toyohashi alone." "At 6:51 PM, the flashing lights of Pikachu's "attack" appeared on television screens. By 7:30 PM, according to Japan's Fire-Defense Agency, 618 children had been taken to hospitals complaining of various symptoms. News of the illnesses spread rapidly throughout Japan and became the subject of media reports later that evening. During the coverage, several stations replayed the flashing sequence, whereupon even more children fell ill and sought medical attention. The number affected by this "second wave" is unknown. Reported symptoms included convulsions, altered levels of consciousness, headaches, breathlessness, nausea, vomiting, blurred vision, and general malaise." Over 600 people, most of whom were children, taken to hospital for flashing lights induced epileptic seizures.

    Other such attention has been caught by groups like Peta (People for the Ethical Treatment of Animals) that frequent criticism and also comparisons using Pokémon claiming things like "The amount of time that Pokémon spend stuffed in Pokéballs is akin to how elephants are chained up in train carts along with parody games based on Pokémon.

    Despite how over reacting Peta appears to be with their attempts to reopen the 'do video games cause violence' debate by saying they're comparable is quite dated. On the contrary, instilled in the animated Pokémon series are some messages that are vegan philosophically orientated. Take this example from Professor Oak. Claiming that if we cared and had respect for Pokémon like all living beings, we'd have peace:

    TV Frame

    Click to Power On

    The main anime series starring Ash Ketchum ran for a few days short of 26 years, started with 'Pokémon - I Choose You!' that aired on the 1st of April 1997 and finished on episode 1,232 titled: 'The Rainbow and the Pokémon Master!' airing in Japan on the 24th of March 2023. A newer Pokémon anime now airs, Pokémon Horizons: The Series starting from the 14th of April, 2023. Other shows and shorts are made, including Pokémon Generations in the run up to the release of their Sun and Moon titles along with Pokémon Origins that retells the original game series of Red fulfilling Professor Oak's lifelong dream of completing Pokédex in just over a day.




    Pokémon Go

    With the launch of Pokémon GO - released on the 6th of July 2016 and so coming up for 10 years - and with the craze of augmented reality, Pokemon's relevance in society was increased further, and wasn't just seen as something to be played on a Nintendo device, and even had a politician mentioning to encourage voters to vote in America. In another case, busy inner-city areas were shut down in some parts of the world, when word got out that a collection of pixels were granted temporary GPS co-ordinates leading fans to rush to whatever location that could even cause a small stampede in 2016.

    The impact of Pokémon Go opened a lot of discussion, as it was really the first major successful augmented reality game. It was hailed as a success not just as a game, but the fact it got people out of the house doing light exercising. But with this new style of gaming came new challenges as problems to address arose.

    Studies done on Pokémon Go players indicate a positive result. One such, called 'Impact of Pokémon Go on Physical Activity: A Systematic Review and Meta-Analysis' Concluding 'Playing Pokémon Go was associated with a statistically significant but clinically modest increase in the number of daily steps taken among game players.'

    And for other papers, like this review paper titled: 'Effects of Pokémon GO on Physical Activity and Psychological and Social Outcomes: A Systematic Review' wrote not only did it increase the amount of walking, but also "improved mood and social interaction, and some aspects of cognitive ability, including memory, attention, and concentration."

    But other bodies claimed Pokémon Go was handled poorly in terms how big a game was and what it encouraged, against this new genre of gaming and the risks that became apparent.
    It was released with the charity NSPCC - National Society for the Prevention of Cruelty to Children -expressed disapproval for its release in the UK without any safety warnings. “It’s deeply troubling that the app’s owners have ignored many warning signals and well documented child safety concerns”

    Another such article, titled 'Pokémon Go and augmented virtual reality games: a cautionary commentary for parents and pediatricians' writes of negative effects, including negative effects include increased risk of injury, abduction, trespassing, violence, and cost. With News.com.au reporting an alarming one in 20 schoolchildren have almost been hit by a car while playing Pokémon Go.

    It's not just the distraction of AR against surrounding environmental dangers that are involved. There are also aspects inside the game that cause interaction. Some of that has been used for other ideals. A Church used Pokémon Go to spread the word of The Lord and Savior as the church on the map is used as a 'gym' in Pokémon Go and thusly put a sign up to say 'Jesus Cares About Pokemon Gamers'.

    But other times Pokémon Go had caused people to be somewhat of a nuisance. From light hearted incidents like police having to ask players to stop trying to catch Sandshrew in Darwin police station as The Northern Territory Police, Fire and Emergency Services wrote on Facebook: “For those budding Pokémon Trainers out there using Pokémon Go - whilst the Darwin Police Station may feature as a Pokéstop, please be advised that you don't actually have to step inside in order to gain the Pokéballs.” Whilst other places such as Auschwitz had to remind players it's 'disrespectful' to play Pokémon Go at the former Nazi death camp.

    It's a dangerous chance to lure in unsuspecting distracted children. Armed criminals have even used 'PokéStops' to target game players who were not paying attention to their surroundings. Other such results include having to remind people to look where they are going as to not fall, and not to use apps whilst driving.


    As for its financial success. Even just Pokémon Go itself has generated billions in revenue. For starts, when the app first came out, bugs made it difficult to throw Pokéballs accurately, and about that time the developer's CEO John Hanke had his Twitter account hacked by the hacking group Our Mine. Despite these issues, the company estimated the AR app had earned more than $200 million in worldwide net revenue on the App Store and Google Play during its first month of release.

    [ Pokémon GO revenue worldwide 2025| Statista ]. According to Business of Apps citing both Niantic, the company that developed and released Pokémon Go and Sensor Tower, that analyses performance metrics of mobile apps ( Pokémon Go Revenue and Usage Statistics (2026) - Business of Apps ) writes that whilst profits have declined in recent years. The revenue from the launch near, and the pandemic year of 2020 has exceeded over 1 billion.

    Statistic: Annual revenue of Pokémon GO worldwide from 2016 to 2025 YTD (in million U.S. dollars) | Statista
    Find more statistics at Statista

    ---------------------------------

    Niantic, the previous owners of the Pokémon Go game, were purchased by Scopely Inc. They have announced on their website May 29, 2025. And said this in a statement. "Scopely Inc. (“Scopely”), the #1 mobile games company in the United States and a wholly-owned entity of Savvy Games Group (“Savvy”), announced today the successful completion of its acquisition of the games business of Niantic, Inc. (“Niantic”) for $3.5 billion. The deal brings category-leading games “Pokémon GO,” “Pikmin Bloom,” “Monster Hunter Now”". The games collected data from the players, is now being used for training robotics.

    GAME SERIES

    As of March 2025, the Pokémon Company has sold nearly 500 million units of their game series.   For their latest game as of this article, Pokémon Legends: Z-A, released in Oct 16 2025 sold nearly 6 million copies in its first week,according to a statement by the Pokémon Company.

    Statistic: Lifetime unit sales generated by the Pokémon franchise worldwide as of March 2025 (in millions) | Statista
    Find more statistics at Statista

    The physical game cartridges fetch a pretty penny. With someone expecting to spend even hundreds for an authentic set. Something they've already probably bought in their youth and are questioning why they should repurchase it, just for an object, to carry software, that can be downloaded directly.

    Sometimes going for double for a second hand copy of a cartridge game.

    On their website, they have declared their figures to have sold over 75 billion cards. And also with this, showing their video game figures to have sold over 489 million units of their Pokémon-related software.

    Leaks, whilst not the most credible of sources, Game Freak have confirmed to have suffered a data breach losing an estimated 2600 pieces of personal data and these leaks do show a unifying trend when it comes to Pokémon's modern budget for their games. From one source, Centro Leaks report:

    Pokémon Games Final Budgets (in ¥JPY): - SWSH: 2,498 million - SWSH DLC: 386 million - PLA: 2,175 million - SV: 3,298 million - SV DLC: 1,423 million (way over budget as it was planned to cost 500 million) - PLZA (estimate): 2,000 million - WIWA (early estimate): 3,000 million



    Their Pokémon Legends Arceus as of a tweet from Nintendo of America on February 4th, 2022 stated they had 6.5 million 'explorers'. The game released on 28th of Jan 2022. So that's an opening week statement.

    According to a statement of one of their latest titles: Z-A sold 5.8 million copies in the first week.

    Also according to their website, their titles,

    Pokémon Scarlet / Pokémon Violet 27.61 million pcs.

    Pokémon Sword / Pokémon Shield 26.96 million pcs.

    And for their 3DS titles. Pokémon X / Pokémon Y sold 16.78 million pieces. Pokémon Sun / Pokémon Moon sold 16.33 million pieces. And Pokémon Omega Ruby / Pokémon Alpha Sapphire sold 14.67 million pieces.

    Stats for some of their other titles don't appear to be on their website, like their remade Shining Pearl and Brilliant Diamond or the 'Let's Go' Pikachu and Eevee games.

    Though their highest grossing game is their original series. According to The Guinness World Records, Pokémon Red and Blue are the highest selling Game Boy game, selling an estimated 31.37 million copies worldwide as of March 2018.

    Pokemon Pokopia

    During the celebrations of Pokémon 30 - 30 years of Pokémon, came Pokémon Pokopia that had its worldwide release on March 5, 2026. It was conceived and directed by Pokémon Scarlet and Violet director Shigeru Ohmori and Developed by Game Freak and Omega Force of Koei Tecmo, then published by The Pokémon Company. Hailed as an Animal Crossing / Minecraft Pokésim. The player plays as the shape shifting Pokémon Ditto, as it becomes humanoid and learns new skills to rebuild Kanto from a mysterious aftermath of destruction. Ditto is identifiable for its silly blank looking face, a concept previously featured in the animated series episode 37. Ditto's Mysterious Mansion as the slime creature cannot perfectly copy another monster's face, and instead retains its own basic face.

    Ditto Wobble Morph
    Ditto - Normal Form Ditto - HD Jelly Form

    The game itself has received all round great reviews, from fans and critics alike. OpenCritic, a 'review aggregator' for video games that collects review data from hundreds of online publications sees Pokopia with gleaming high scores.


    Alana Hagues Deputy Editor, Nintendo Life Said: "Pokémon Pokopia is the freshest Pokémon experience in a long time, bursting at the seams with charm and content that rewards both curiosity and creativity." And in Rebekah Valentine's verdict in her review written for IGN, wrote: "Pokémon Pokopia is a real treat: an enjoyable building and town simulator that capitalizes on the charming personalities of its monsters in a way that appeals to both the creative and collector alike"

    Another media review index, Meta Critic, that calls itself 'The Gold Standard in Critical Analysis' also shows high amounts of player positive feedback.

    The game has performed nicely, with 2.2 million units on its first 4 days on sale. And sees Nintendo's stock value replenish itself according to Bloomberg.

    This leads it up to being one of the most successful spin off Pokémon games of all time.

    This is despite a potential problem highlighted by Nintendo Life that a tweet from Chris Dring of 'The Game Business' stating that the game's release suffered some supply issues:

    Pokémon Pokopia is on sale for the hefty price of £59.99.

    Pokémon TCG Pocket

    The Rise of TCG Pocket

    October 2024 — present · Click any event to expand

      Shown by a video of their TCG Pocket app. Success statistics can be found on The Official Pokémon YouTube channel titled: Pokémon TCG Pocket: First Anniversary 🎊 | Official Trailer. Their statistics from the app. 18+ billion number of packs opened, I assume they give packs for free for playing the game. Number of Showcases, 490 million. 96 million trades. 12 billion battles. 150 million downloads, is a crucial stat. 111 billion cards collected. 6 billion Thanks sent. And waow can I just say as someone who hasn't played this APP game, have they mastered that 'opening a pack of trading cards' sensation, and capturing the gleam and shine of the structured artwork.


      Final words

      You can see how the popularity of Pokémon has changed from its launch compared to today. The franchise has grown and built upon itself, recently celebrating 30 years of Pocket Monsters with the arrival of more adventures announced. It is a monumental series that has become 'the highest grossing media franchise of all time' and doesn't show signs of slowing, nor do the fans tire of it. But judging by the level of success and how the fans appreciate the brand, it looks like Nintendo are set for another 30 years of Pokémon, at least.

      AI Summary Terminal
      // Pokémon franchise financial estimations // Drawn from this article, researched by Ben // Additional data researched by Claude Opus 4.6 // Ready. Press button below to begin.

      Pikachu spider from Mantisden.co.uk

      Featured GIF - 1JPS - 1jps GIFs on GIPHY - Be Animated